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1. 10 (Donated by: Zachb)

Recent Topics
» Forums Going Down
by Klepto on Mon Jul 05, 2010 7:44 am

» The Divergence Forums Are Going Down
by Zachb on Wed Jun 23, 2010 9:48 pm

» Where the game stands 2010.
by speedtouch on Sat Jun 19, 2010 6:04 am

» 2010 Progress Update
by Zachb on Tue Mar 16, 2010 11:34 pm

» Wolphin in sheeps clothing
by Aunslaught on Fri Dec 18, 2009 9:33 pm

» EXCUSE ME IFTHIS IS A DUMB QUESTION
by FeliksCalavera on Tue Nov 24, 2009 5:47 pm

» The MMO Gamer Interview
by Zachb on Sun Nov 08, 2009 6:53 pm

» hybrid interface?
by Nick Gare on Sun Nov 08, 2009 1:06 pm

» New Divergence Video Is Live
by Klepto on Tue Sep 15, 2009 4:47 pm

» The Skill Tree and You
by Zachb on Fri Sep 11, 2009 5:53 am




speedtouch
Subject:  hybrid interface?
I was reading about the hybrid interface in the mmogamer interview and one bit disappointed me...
Quote: ›
[...] and “MMO Mode”, which gives the player auto-attack fucntionality in addition to granting the user a cursor and essentially making the game operate and feel like a common MMORPG in terms of targeting, movement, and camera operation.


I don't remember this being mentioned, but sounds a lot like what Tabula Rasa did.
When you have "auto-attack" it instantly becomes rolling the dice, which I thought divergence was trying to move away from. I can't imagine this being done properly. Combat should be kept twitch style.
Huxley is how I imagined a fps/mmorpg should be done (minus the crashing, bugs, unbalanced vehicles and classes). It focused solely on the fps combat, which was really quite well done, while also incorporating the rpg elements, that didn't make things too unbalanced for newer characters, but still allowed the higher level characters more choices in combat. My only "beef" with it, is that it didn't do the "mmo" properly (needed to be a sandbox style).

Of course, the amount of depth for the "MMO Mode" hasn't been disclosed yet. I fear it may be the death for divergence though.

Leanderos
Subject:  
I was wondering about that too. I mean, if that exists, why would anyone want an fps mode, seeing as 3rd person would be easier to handle etc; as everything is automatized. What I imagined was something along the lines of "MMO mode" being applicable outside of combat and FPS being used for combat (somewhat evident there, oh well).

Ah well, only speculation until one of you devs can enlighten us ; )

Nick Gare
Subject:  
I assumed that if you chose to play in the "mmo mode", then instead of actually aiming at something it would just roll some dice based on your stats vs theirs, and perhaps factoring in movement, like other mmo's. Personally I can only see this being used to get a better view around corners with the 3rd person, or just being easier to get around in a city environment. Or maybe it's just there as a mode that activates when you go afk so you're not completely defenseless, and then can be optionally activated otherwise? Either way, until we can see how exactly it's done, we just have to cross our fingers for it to turn out well.


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